Missionmajor

Stingers

The crew steals a police transporter carrying spike strips for the subtle Big Score approach.

RoleStory mission guide
Importancemajor
  • ModeStory Mode
  • TypeStory mission
  • Difficultymoderate
  • Walkthrough steps6

Time and medal conditions vary by route, approach, player count, replay state, and game version.

Key takeaways

Prepare before the opening marker and treat each objective update as a checkpoint.

  • Primary goal The crew steals a police transporter carrying spike strips for the subtle Big Score approach.
  • Protect mission-critical assets Avoid unnecessary vehicle damage, friendly fire, or abandoning a required target outside the objective radius.
  • Use protagonist abilities Use Franklin for precision driving, Michael for controlled gunfights, and Trevor for high-damage combat whenever the mission makes them available.
  • Do not rush the final marker Clear pursuit conditions and keep required characters or vehicles together before entering extraction.

Overview

The crew steals a police transporter carrying spike strips for the subtle Big Score approach.

The crew steals a police transporter carrying spike strips for the subtle Big Score approach.

This Story Mode mission advances the protagonists’ connected storyline. Some neighboring missions can become available simultaneously, so the exact play order may vary.

The walkthrough below separates travel, setup, combat, pursuit, and extraction checkpoints so a failed section can be diagnosed without repeating the same mistake.

Characters in this mission

Where this sits

PreparationLocate the police station holding the transporter
Core objectiveDrive out before officers block the exit
CompletionDeliver the transporter to the lockup
  1. 1Planning The Big ScorepreviousPrevious
  2. ●StingerscurrentCurrent guide
  3. 3GauntletnextNext

Branching heist preparations and simultaneous character missions can alter the playable order.

Requirements and recommended loadout

Enter with mission-appropriate ammunition, armor, and a vehicle that can survive the opening travel phase.

  • RequiredComplete the preceding story unlocks
  • RecommendedFull body armor and stocked ammunitionParticularly valuable for missions marked moderate or hard.
  • RecommendedAccurate mid-range weaponA rifle or stable automatic weapon handles most outdoor gunfights.
  • OptionalClose-range backupUseful inside buildings, alleys, and vehicles.
  • RecommendedSave the relevant protagonist abilityUse it for the most difficult chase, driving, or combat checkpoint.

Objectives

  1. Locate the police station holding the transporter
  2. Enter quietly and avoid unnecessary combat
  3. Reach the marked vehicle
  4. Drive out before officers block the exit
  5. Lose any wanted level
  6. Deliver the transporter to the lockup

Detailed walkthrough

  1. 01

    Locate the police station holding the transporter

    Locate the police station holding the transporter

    Locate the police station holding the transporter. Follow the marked route and wait for the objective prompt to update before leaving the area. Once the checkpoint registers, immediately orient toward the next marked objective.

    TipBefore triggering the opening marker, restock armor and ammunition if the mission is expected to involve combat.

    Watch outA failed push can expose the mission vehicle or protagonist to concentrated damage; reset behind cover instead of forcing progress.

    Checkpoint
  2. 02

    Enter quietly and avoid unnecessary combat

    Enter quietly and avoid unnecessary combat

    Enter quietly and avoid unnecessary combat. Approach from the safest side, clear immediate threats, and wait for the possession or collection confirmation before moving to extraction. Once the checkpoint registers, immediately orient toward the next marked objective.

    Checkpoint
  3. 03

    Reach the marked vehicle

    Reach the marked vehicle

    Reach the marked vehicle. Follow the marked route and wait for the objective prompt to update before leaving the area. Once the checkpoint registers, immediately orient toward the next marked objective.

  4. 04

    Drive out before officers block the exit

    Drive out before officers block the exit

    Drive out before officers block the exit. Use the minimap to anticipate turns, preserve the mission vehicle, and prioritize keeping visual contact over risky shortcuts. Once the checkpoint registers, immediately orient toward the next marked objective.

    Checkpoint
  5. 05

    Lose any wanted level

    Lose any wanted level

    Lose any wanted level. Break line of sight before hiding, avoid main roads where new units spawn ahead, and remain outside vision cones until the wanted level clears. Once the checkpoint registers, immediately orient toward the next marked objective.

    Watch outA failed push can expose the mission vehicle or protagonist to concentrated damage; reset behind cover instead of forcing progress.

  6. 06

    Deliver the transporter to the lockup

    Deliver the transporter to the lockup

    Deliver the transporter to the lockup. Follow the marked route and wait for the objective prompt to update before leaving the area. Remain in the final marker until the mission-complete transition begins.

    Checkpoint

Difficult sections and useful strategies

Strengths

  • Frequent objective markers make the intended route readable
  • Character switching or team roles can divide pressure
  • Most combat checkpoints provide cover or a defensible angle

Weaknesses

  • Mission-critical vehicles and allies can fail the attempt
  • Police or enemy reinforcements punish slow extraction
  • Long pursuits can be lost by overcommitting to shortcuts

Best uses

  • Clear enemies from range before moving a required vehicle
  • Use special abilities during the hardest driving or combat segment
  • Restart from the latest checkpoint after a failed gold-medal attempt rather than improvising a damaged route

Completion checklist

  • Locate the police station holding the transporterCheckpoint 1
  • Enter quietly and avoid unnecessary combatCheckpoint 2
  • Reach the marked vehicleCheckpoint 3
  • Drive out before officers block the exitCheckpoint 4
  • Lose any wanted levelCheckpoint 5
  • Deliver the transporter to the lockupFinal completion condition

Failure conditions and checkpoints

  • A required protagonist, ally, or protected target dies.Restart from the most recent mission checkpoint.
  • A mission-critical vehicle is destroyed, abandoned, or leaves the playable route.Use the restart option rather than continuing in an unmarked replacement.
  • The target escapes or a timed objective expires.Prioritize route discipline and the primary objective over optional combat.
  • The player is wasted or all shared team lives are exhausted.Story Mode reloads the latest checkpoint.

On failure

Major travel, combat, and transition phases generally create checkpoints, but exact restart placement can vary by approach and replay mode.

Rewards and aftermath

  • Mission completion and progression
    Unlocks the next related story activity, contact, property, or preparation where applicable.

Sources and verification