Missionmajor

Three's Company

Michael, Franklin, and Trevor extract Kerimov from the IAA building in their first coordinated operation.

RoleStory mission guide
Importancemajor
  • ModeStory Mode
  • TypeStory mission
  • Difficultyhard
  • Walkthrough steps7

Time and medal conditions vary by route, approach, player count, replay state, and game version.

Key takeaways

Prepare before the opening marker and treat each objective update as a checkpoint.

  • Primary goal Michael, Franklin, and Trevor extract Kerimov from the IAA building in their first coordinated operation.
  • Protect mission-critical assets Avoid unnecessary vehicle damage, friendly fire, or abandoning a required target outside the objective radius.
  • Use protagonist abilities Use Franklin for precision driving, Michael for controlled gunfights, and Trevor for high-damage combat whenever the mission makes them available.
  • Do not rush the final marker Clear pursuit conditions and keep required characters or vehicles together before entering extraction.

Overview

Michael, Franklin, and Trevor extract Kerimov from the IAA building in their first coordinated operation.

Michael, Franklin, and Trevor extract Kerimov from the IAA building in their first coordinated operation.

This Story Mode mission advances the protagonists’ connected storyline. Some neighboring missions can become available simultaneously, so the exact play order may vary.

The walkthrough below separates travel, setup, combat, pursuit, and extraction checkpoints so a failed section can be diagnosed without repeating the same mistake.

Characters in this mission

Where this sits

PreparationFly Trevor’s helicopter to the IAA building
Core objectiveSwitch to Franklin and use the rifle to cover the extraction
CompletionLand at the FIB rendezvous
  1. 1Dead Man WalkingpreviousPrevious
  2. ●Three's CompanycurrentCurrent guide
  3. 3By the BooknextNext

Branching heist preparations and simultaneous character missions can alter the playable order.

Requirements and recommended loadout

Enter with mission-appropriate ammunition, armor, and a vehicle that can survive the opening travel phase.

  • RequiredComplete the preceding story unlocks
  • RecommendedFull body armor and stocked ammunitionParticularly valuable for missions marked moderate or hard.
  • RecommendedAccurate mid-range weaponA rifle or stable automatic weapon handles most outdoor gunfights.
  • OptionalClose-range backupUseful inside buildings, alleys, and vehicles.
  • RecommendedSave the relevant protagonist abilityUse it for the most difficult chase, driving, or combat checkpoint.

Objectives

  1. Fly Trevor’s helicopter to the IAA building
  2. Rappel Michael down the side of the tower
  3. Enter the interrogation room and secure Kerimov
  4. Switch to Franklin and use the rifle to cover the extraction
  5. Pull Michael and Kerimov away from the building
  6. Defend the helicopter from pursuing aircraft
  7. Land at the FIB rendezvous

Detailed walkthrough

  1. 01

    Fly Trevor’s helicopter to the IAA building

    Fly Trevor’s helicopter to the IAA building

    Fly Trevor’s helicopter to the IAA building. Make small control inputs, maintain safe altitude, and line up the next checkpoint early instead of correcting sharply at the last moment. Once the checkpoint registers, immediately orient toward the next marked objective.

    TipBefore triggering the opening marker, restock armor and ammunition if the mission is expected to involve combat.

    Checkpoint
  2. 02

    Rappel Michael down the side of the tower

    Rappel Michael down the side of the tower

    Rappel Michael down the side of the tower. Follow the marked route and wait for the objective prompt to update before leaving the area. Once the checkpoint registers, immediately orient toward the next marked objective.

    Checkpoint
  3. 03

    Enter the interrogation room and secure Kerimov

    Enter the interrogation room and secure Kerimov

    Enter the interrogation room and secure Kerimov. Approach from the safest side, clear immediate threats, and wait for the possession or collection confirmation before moving to extraction. Once the checkpoint registers, immediately orient toward the next marked objective.

  4. 04

    Switch to Franklin and use the rifle to cover the extraction

    Switch to Franklin and use the rifle to cover the extraction

    Switch to Franklin and use the rifle to cover the extraction. Follow the marked route and wait for the objective prompt to update before leaving the area. Once the checkpoint registers, immediately orient toward the next marked objective.

    Checkpoint
  5. 05

    Pull Michael and Kerimov away from the building

    Pull Michael and Kerimov away from the building

    Pull Michael and Kerimov away from the building. Follow the marked route and wait for the objective prompt to update before leaving the area. Once the checkpoint registers, immediately orient toward the next marked objective.

  6. 06

    Defend the helicopter from pursuing aircraft

    Defend the helicopter from pursuing aircraft

    Defend the helicopter from pursuing aircraft. Make small control inputs, maintain safe altitude, and line up the next checkpoint early instead of correcting sharply at the last moment. Once the checkpoint registers, immediately orient toward the next marked objective.

    Checkpoint
  7. 07

    Land at the FIB rendezvous

    Land at the FIB rendezvous

    Land at the FIB rendezvous. Make small control inputs, maintain safe altitude, and line up the next checkpoint early instead of correcting sharply at the last moment. Remain in the final marker until the mission-complete transition begins.

    Checkpoint

Difficult sections and useful strategies

Strengths

  • Frequent objective markers make the intended route readable
  • Character switching or team roles can divide pressure
  • Most combat checkpoints provide cover or a defensible angle

Weaknesses

  • Mission-critical vehicles and allies can fail the attempt
  • Police or enemy reinforcements punish slow extraction
  • Long pursuits can be lost by overcommitting to shortcuts

Best uses

  • Clear enemies from range before moving a required vehicle
  • Use special abilities during the hardest driving or combat segment
  • Restart from the latest checkpoint after a failed gold-medal attempt rather than improvising a damaged route

Completion checklist

  • Fly Trevor’s helicopter to the IAA buildingCheckpoint 1
  • Rappel Michael down the side of the towerCheckpoint 2
  • Enter the interrogation room and secure KerimovCheckpoint 3
  • Switch to Franklin and use the rifle to cover the extractionCheckpoint 4
  • Pull Michael and Kerimov away from the buildingCheckpoint 5
  • Defend the helicopter from pursuing aircraftCheckpoint 6
  • Land at the FIB rendezvousFinal completion condition

Failure conditions and checkpoints

  • A required protagonist, ally, or protected target dies.Restart from the most recent mission checkpoint.
  • A mission-critical vehicle is destroyed, abandoned, or leaves the playable route.Use the restart option rather than continuing in an unmarked replacement.
  • The target escapes or a timed objective expires.Prioritize route discipline and the primary objective over optional combat.
  • The player is wasted or all shared team lives are exhausted.Story Mode reloads the latest checkpoint.

On failure

Major travel, combat, and transition phases generally create checkpoints, but exact restart placement can vary by approach and replay mode.

Rewards and aftermath

  • Mission completion and progression
    Unlocks the next related story activity, contact, property, or preparation where applicable.

Sources and verification